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C# Essentials

30 Hours
Online Instructor-led Training
USD 1399 (USD 2800)
Save 50% Offer ends on 30-Jun-2024
C# Essentials  course and certification
318 Learners

About this Course
This course focuses on C# program structure, implementation, and language syntax. In this course, lower-intermediate level programmers will gain the skills and knowledge they need to create C# applications. This course will also teach students about the .NET Framework, using C# and Visual Studio for building .NET Framework applications.

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Audience : This course is best suited for beginners programmers / developers.
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C# Essentials

Course Details & Curriculum
Module 1: Introducing C# and the .NET Framework

This module explains the .NET Framework, and using C# and Visual Studio 2010 for building .NET Framework applications.
Introduction to the .NET Framework Creating Projects Within Visual Studio 2010
Writing a C# Application
Building a Graphical Application Documenting an Application Running and Debugging Applications by Using Visual Studio 2010
Introducing C# and the .NET Framework
Building a Simple Console Application Building a WPF Application
Verifying the Application Generating Documentation for an Application

After completing this module, students will be able to:

Explain the purpose of the .NET Framework.
Create Microsoft Visual C# projects by using Visual Studio 2010.
Explain the structure of a C# application.
Use the WPF Application template to build a simple graphical application.
Use XML comments to document an application.
Use the debugger to step through a program.


Module 2: Using C# Programming Constructs

This module explains the syntax of basic C# programming constructs.
Declaring Variables and Assigning Values
Using Expressions and Operators
Creating and Using Arrays
Using Decision Statements
Using Iteration Statements
Using C# Programming Constructs
Calculating Square Roots with Improved Accuracy
Converting Integer Numeric Data to Binary
Multiplying Matrices

After completing this module, students will be able to:

Declare variables and assign values.
Create expressions by using operators.
Create and use arrays.
Use decision statements.
Use iteration statements.


Module 3: Declaring and Calling Methods

This module explains how to create and call methods.
Defining and Invoking Methods
Specifying Optional Parameters and Output Parameters
Declaring and Calling Methods
Calculating the Greatest Common Divisor of Two Integers by Using Euclid's Algorithm
Calculating the GCD of Three, Four, or Five Integers
Comparing the Efficiency of Two Algorithms
Displaying Results Graphically
Solving Simultaneous Equations

After completing this module, students will be able to:

Describe how to declare and call methods
Define and call methods that take optional parameters and output parameters


Module 4: Handling Exceptions

This module explains how to catch exceptions and handle them.
Students will also learn how to throw exceptions.
Handling Exceptions Raising Exceptions
Handling Exceptions
Making a Method Fail-Safe
Detecting an Exceptional Condition
Checking for Numeric Overflow

After completing this module, students will be able to:

Describe how to catch and handle exceptions
Describe how to create and raise exceptions


Module 5: Reading and Writing Files

This module explains how to perform basic file I/O operations in a C# application.
Accessing the File System Reading and Writing Files by Using Streams
Reading and Writing Files Building a Simple Editor
Making the Editor XML Aware

After completing this module, students will be able to:

Describe how to access the file system by using the classes that the .NET Framework provides.
Describe how to read and write files by using streams.


Module 6: Creating New Types

This module explains how to create and use new types (enumerations, classes, and structures).
Creating and Using Enumerations
Creating and Using Classes
Creating and Using Structs
Comparing References to Values
Creating New Types
Using Enumerations to Specify Domains
Using a Struct to Model a Simple Type
Using a Class to Model a More Complex Type
Using a Nullable Struct

After completing this module, students will be able to:

Describe how to create and use enumerations.
Describe how to create and use classes.
Describe how to create and use structures.
Explain the differences between reference and value types.


Module 7: Encapsulating Data and Methods

This module explains how to control the visibility and lifetime of members in a type.
Controlling Visibility of Type Members
Sharing Methods and Data
Encapsulating Data and Methods
Hiding Data Members
Using Static Members to Share Data
Implementing an Extension Method

After completing this module, students will be able to:

Describe how to control the visibility of type members.
Describe how to share methods and data.


Module 8: Inheriting From Classes and Implementing Interfaces

This module explains how to use inheritance to create new reference types
Using Inheritance to Define New Reference Types
Defining and Implementing Interfaces
Defining Abstract Classes
Inheriting From Classes and Implementing Interfaces
Defining an Interface
Implementing an Interface
Creating an Abstract Class

After completing this module, students will be able to:

Use inheritance to define new reference types.
Define and implement interfaces.
Define abstract classes.


Module 9: Managing the Lifetime of Objects and Controlling Resources

This module explains how to manage the lifetime of objects and control the use of resources.
Introduction to Garbage Collection
Managing Resources
Managing the Lifetime of Objects and Controlling Resources
Implementing the IDisposable Interface
Managing Resources Used By an Object

After completing this module, students will be able to:

Describe how garbage collection works in the .NET Framework.
Manage resources effectively in an application.


Module 10: Encapsulating Data and Defining Overloaded Operators

This module explains how to create properties and indexers to encapsulate data, and how to define operators for this data.
Creating and Using Properties
Creating and Using Indexers
Overloading Operators
Creating and Using Properties
Defining Properties in an Interface
Implementing Properties in a Class
Using Properties Exposed By a Class
Creating and Using Indexers
Implementing an Indexer to Access Bits in a Control Register
Using an Indexer Exposed by a Class
Overloading Operators
Defining the Matrix and MatrixNotCompatible Types
Implementing Operators for the Matrix Type
Testing the Operators for the Matrix Type

After completing this module, students will be able to:

Explain how properties work and use them to encapsulate data.
Describe how to use indexers to access data through an array-like syntax.
Describe how to use operator overloading to define operators for your own types.


Module 11: Decoupling Methods and Handling Events

This module explains how to decouple an operation from the method that implements an operation, and how to use these decoupled methods to handle asynchronous events.
Declaring and Using Delegates
Using Lambda Expressions
Handling Events
Decoupling Methods and Handling Events
Raising and Handling Events
Using Lambda Expressions to Specify Code

After completing this module, students will be able to:
Describe the purpose of delegates, and explain how to use a delegate to decouple an operation from the implementing method.
Explain the purpose of lambda expressions, and describe how to use a lambda expression to define an anonymous method.
Explain the purpose of events, and describe how to use events to report that something significant has happened in a type that other parts of the application need to be aware of.


Module 12: Using Collections and Building Generic Types

This module introduces collections, and describes how to use Generics to implement type-safe collection classes, structures, interfaces, and methods.
Using Collections
Creating and Using Generic Types
Defining Generic Interfaces and Understanding Variance
Using Generic Methods and Delegates
Using Collections
Optimizing a Method by Caching Data
Building Generic Types
Defining a Generic Interface
Implementing a Generic Interface
Implementing a Test Harness for the BinaryTree Project
Implementing a Generic Method

After completing this module, students will be able to:

Use collection classes.
Define and use generic types.
Define generic interfaces and explain the concepts of covariance and contravariance.
Define and use generic methods and delegates.


Module 13: Building and Enumerating Custom Collection Classes

This module explains how to implement custom collection classes that support enumeration.
Implementing a Custom Collection Class
Adding an Enumerator to a Custom Collection Class
Building and Enumerating Custom Collection Classes#
Implementing the IList TItem Interface
Implementing an Enumerator by Writing Code
Implementing an Enumerator by Using an Iterator

After completing this module, students will be able to:
Implement a custom collection class.
Define an enumerator for a custom collection class.


Module 14: Using LINQ to Query Data

This module explains how to query in-memory data by using LINQ.
Using the LINQ Extension Methods and Query Operators
Building Dynamic LINQ Queries and Expressions
Using LINQ to Query Data
Using the LINQ Query Operators
Building Dynamic LINQ Queries

After completing this module, students will be able to:

Describe how to use the LINQ extension methods and query operators.
Describe how to build dynamic LINQ queries and expressions.


Module 15: Integrating Visual C# Code with Dynamic Languages and COM Components

This module explains how to integrate code written by using a dynamic language such as Ruby and Python, and technologies such as COM, into a C# application
Integrating C# Code with Ruby and Python
Accessing COM Components from C#
Integrating C# Code with Dynamic Languages and COM Components
Integrating Code Written by Using a Dynamic Language into a C# Application
Using a COM Component from Visual C# Application

After completing this module, students will be able to:

Integrate Ruby and Python code into a Visual C# application.
Invoke COM components and services from a C# application.

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