Career Path - Game Developer
Master Game Design, Programming, and Interactive Development Using Unity and Unreal Engine. Acquire skills to become a top Game Developer.Preview Career Path - Game Developer course
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Game Developer: Build Interactive Games Using Unity, Unreal Engine & Industry Tools – Self-Paced Online Course
Video games are one of the most influential and rapidly growing forms of digital media. From mobile apps and indie titles to AAA productions, the demand for skilled game developers continues to expand across platforms and industries. This comprehensive, self-paced course is designed to take you from foundational principles to advanced techniques in game development, using the tools and engines employed by professionals around the world. Whether your goal is to work in a game studio, launch your own indie game, or explore VR/AR simulations, this course will equip you with the skills to build fully functional, immersive digital experiences.
The course begins with the fundamentals of game design—what makes games fun, engaging, and rewarding. You'll learn how to think like a game designer, understanding core mechanics, game loops, feedback systems, and level pacing. You'll study various game genres and explore what goes into designing player experiences that are intuitive, enjoyable, and challenging. This foundation helps you build not just technically sound games, but games that players want to return to.
From there, you’ll dive into development using two of the most powerful game engines in the industry: Unity and Unreal Engine. Unity, widely used in mobile and 2D/3D development, leverages C# scripting to bring interactivity and gameplay mechanics to life. Unreal Engine, known for its high-end graphics and AAA capabilities, offers both C++ coding and Blueprint visual scripting to accommodate developers of all skill levels. You'll gain experience working with both engines, allowing you to choose the best tool for your creative vision or professional path.
The course covers all key areas of technical development: character movement, physics interactions, animations, lighting systems, particle effects, and audio integration. You'll create multiple playable game prototypes across different genres, such as platformers, puzzle games, and first-person experiences. Through step-by-step guidance and real-world use cases, you’ll gradually build the confidence and independence to prototype and build games on your own.
Game development is inherently multimedia in nature, so you'll also learn how to work with assets—importing and optimizing 2D sprites, 3D models, textures, music, and sound effects. You’ll be introduced to tools like Blender for 3D modeling, Photoshop or GIMP for image editing, and Audacity for audio editing. These integrations enable you to craft polished, complete games without depending heavily on third-party assets.
In addition to single-player mechanics, you’ll be introduced to the basics of multiplayer networking, covering concepts like player synchronization, client-server communication, and matchmaking. You’ll explore basic AI development as well, implementing behaviors such as enemy pathfinding, patrol systems, and decision-making through finite state machines. These advanced topics allow you to build more dynamic and interactive games, even at the indie level.
A critical part of this course is game deployment and publishing. You'll learn how to package and release your games across platforms including PC, Android, iOS, and WebGL. This includes managing build settings, optimizing performance for specific devices, and complying with platform-specific requirements. Whether you want to publish on Steam, the App Store, or Google Play, this course prepares you for the technical and logistical aspects of bringing your game to a real audience.
The course also emphasizes project-based learning, encouraging you to create a portfolio of completed games that demonstrate your range of abilities. These projects are ideal for showcasing your skills to potential employers or clients and provide tangible proof of your growth as a developer. Each module includes hands-on assignments, quizzes, and guided mini-projects to reinforce concepts and encourage experimentation.
You’ll also be introduced to essential industry practices like version control with Git, Agile-style project planning, and debugging techniques. These skills not only improve your development workflow but also prepare you for collaborative environments in professional studios or open-source projects.
By the end of the course, you will have the ability to design, develop, and publish your own video games from scratch. You will understand how to balance creativity with performance, integrate visual and audio elements, and create engaging interactive experiences. Whether you're seeking a career as a Unity/Unreal developer, game designer, or indie creator, this course gives you both the foundation and the flexibility to pursue your passion.
Additionally, successful learners will receive a Certificate of Completion from Uplatz, validating your proficiency in game development and asset integration. This certificate demonstrates your ability to work across multiple engines and tools, making you a valuable candidate for roles in gaming, simulation, and interactive media.
With lifetime access to all course materials, downloadable assets, community support, and future updates, this course is a long-term investment in your creative and professional development. Whether you are starting from scratch or already dabbling in game creation, the Game Developer course offers a guided, industry-aligned pathway into one of the most exciting fields in tech today.
Course/Topic 1 - Python Programming - all lectures
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In this lecture session we learn about introduction to python programming for beginners and also talk about features of python programming.
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In this lecture session we learn about basic elements of python in python programming and also talk about features of elements of python.
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In this lecture session we learn about installation of python in your system and also talk about the best way of installation of python for beginners.
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In this lecture session we learn about input and output statements in python programming and also talk about features of input and output statements.
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In this lecture session we learn about data types in python programming and also talk about all the data types in python programming.
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In this lecture session we learn about operators in python and also talk about how we use operators in python programming.
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In this lecture session we learn about different types of operators in python programming and also talk about features of operators in python.
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In this lecture session we learn about type conversion in python programming and also talk about features of type conversion in python.
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In this lecture session we learn about basic programming in python programming for beginners.
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In this lecture session we learn about features of basic programming in python and also talk about the importance of programming in python.
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In this lecture session we learn about math modules in python programming and also talk about features of math modules in python.
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In this lecture session we learn about conditional statements in python and also talk about conditional statements in python programming.
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In this lecture session we talk about basic examples of conditional statements in python.
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In this lecture session we learn about greater and less then conditional statements in python programming.
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In this lecture session we learn about nested IF Else statements and also talk about features of nested IF else statements.
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In this lecture session we learn about looping in python in programming for beginners and also talk about looping in python.
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In this lecture session we learn about break and continue keywords and also talk about features of break continue keywords.
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In this lecture session we learn about prime number programs in python and also talk about functions of prime number programs in python.
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In this lecture session we learn about while loop in python programming and also talk about features of while loop in python.
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In this lecture session we learn about nested For loop in python programming and also talk about features of nested For loop.
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In this lecture session we learn about features of nested for loop in python and also talk about the importance of nested For loop in python.
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In this lecture session we learn about functions in python and also talk about different types of functions in pythons.
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In this lecture session we learn about passing arguments to functions in python programming and also talk about features of passing arguments to functions
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In this lecture session we learn about return keywords in python and also talk about features of return keywords in python.
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In this lecture session we learn about calling a function in python programming and also talk about calling a function.
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In this lecture session we learn about factors of calling a function in python programming and also talk about features of calling a function.
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In this lecture session we learn about a program to swap 2 numbers using calling a function in python programming.
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In this lecture session we learn about functions of arbitrary arguments in python programming and also talk about features of arbitrary arguments.
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In this lecture session we learn about functions keywords arguments in python programming and also talk about features of keyword arguments.
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In this lecture session we learn about functions default arguments in python programming and also talk about features of default argument.
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In this lecture session we learn about global and local variables in python programming and also talk about features of global and local variables.
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In this lecture session we learn about global and local keywords and also talk about features of global and local keywords.
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In this lecture session we learn about strings in python programming and also talk about features of string in python.
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In this lecture session we learn about string methods in python programming and also talk about features of string methods in python.
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In this lecture session we learn about string functions in python and also talk about features of strings functions in python.
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In this lecture session we learn about string indexing in python programming and also talk about features of string indexing in python programming.
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In this lecture session we learn about introduction of lists in python programming and also talk about features of introduction to lists.
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In this lecture session we learn about basics of lists python programming and also talk about features of basics of lists in python.
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In this lecture session we learn about list methods and also talk about features of list method python programming.
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In this lecture session we learn about linear search on list and also talk about features of linear search on list in brief.
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In this lecture session we learn about the biggest and smallest number of the list and also talk about features of MAX and Min in a list.
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In this lecture session we learn about the difference between 2 lists in python programming and also talk about features of 2 lists.
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In this lecture session we learn about tuples in python programming and also talk about tuples in python programming.
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In this lecture session we learn about introduction to sets in python and also talk about functions of introduction to sets in python.
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In this lecture session we learn about set operations in python programming and also talk about features of set operation in brief.
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In this lecture session we learn about set examples and also talk about features set examples.
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In this lecture session we learn about introduction to dictionaries in python programming and also talk about featured dictionaries.
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In this lecture session we learn about creating and updating dictionaries in python programming and also talk about features of creating and updating dictionaries.
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In this lecture session we learn about deleting items in a dictionary in python programming and also talk about features of deleting items in a dictionary.
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In this lecture session we learn about values and items in a dictionary in python programming and also talk about features of values and items in the dictionary.
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In this lecture session we learn about dictionary methods in python programming and also talk about features of dictionary methods.
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In this lecture session we learn about built in methods in python programming and also talk about features of built in methods in python.
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In this lecture session we learn about lambda functions and also talk about features of lambda function in python programming.
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In this lecture session we learn about file handling in python programming and also also talk about the importance of file handling in python.
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In this lecture session we learn about file handling in python programming and also talk about features of file handling in python.
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In this lecture session we learn about exception handling in python and also talk about features of exception handling in python.
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In this lecture session we learn about exception handling examples in python programming.
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In this lecture session we learn about python programs in python programming and also talk about features of python programs
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In this lecture session we learn about the program of printing odd numbers in python programming and also talk about the best way of printing.
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In this lecture session we learn about counting the number of vowels and consonants in a string and also talk about features of these programs.
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In this lecture session we learn about python programs of swapping two numbers in a list by taking indexes as parameters.
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In this lecture session we learn about bubble sort and also talk about features of bubble sort in brief.
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In this lecture session we learn about operator precedence in python and also talk about features of operator precedence in python.
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In this lecture session we learn about operator precedence in python and also talk about features of operator precedence types.
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In this lecture session we learn about recursion in python and also talk about features of recursion in python.
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In this lecture session we learn about binary search in python and also talk about features of binary search in python programming.
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In this lecture session we learn about binary search in python and also talk about the importance of binary search in python.
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In this lecture session we learn about object oriented programming and also talk about features of object oriented programming in brief.
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In this lecture session we learn about factors and types of object oriented programming in python programming.
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In this lecture session we learn about OOPS and procedural programming and also talk about features of OOPS and procedural programming in OOPS.
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In this lecture session we learn about OOPS programs in python and also talk about the importance of OOPS.
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In this lecture session we learn about inheritance in python programming and also talk about features of inheritance.
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In these lecture sessions we learn about features of object creation in python programming and also talk about object creation in python.
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In this lecture session we learn about OOPS terminology and functions and also talk about features of OOPS terminology and functions.
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In this lecture session we learn about built in class attributes and garbage collection in python programming.
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In this lecture session we learn about inheritance in python and also talk about features of inheritance in python.
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In this lecture session we learn about the importance of inheritance in python programming and also talk about functions of inheritance.
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In this lecture session we learn about programs in inheritance in python programming and also talk about features of inheritance in python.
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In this lecture session we learn about polymorphism in python programming polymorphism and also talk about polymorphism in python.
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In this lecture session we learn about features of polymorphism in python and also talk about the importance of polymorphism in python.
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In this lecture session we learn about the time module in python and also talk about features time module in python in features.
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In this lecture session we learn about the importance of time modules in python time module in python in brief.
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In this lecture session we learn about the calendar module in python programming in brief.
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In these lecture sessions we learn about calendar methods in python programming and also talk about the importance of calendar methods.
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Class 28.1 - Boolean in Python
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In this lecture session we learn about python iterators and also talk about features of python iterators in brief.
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In this lecture session we learn about python programs and summary in python programming and also talk about python programs.
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In this lecture sessions we learn about python programs and also talk about features of python programs and summary.
Course/Topic 2 - C++ Programming - all lectures
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Lesson 1 - Introduction to C++ Programming
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Lesson 2 - Debugging Tools - Objects - Types - Values
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Lesson 3 - Operators - Expressions - Control Flow - Functions
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Lesson 4 - Input - Output - Classes
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Lesson 5 - Temporary Objects - Functors - Templates
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Lesson 6 - Lambda Expressions - Classes - Inheritance
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Lesson 7 - Virtual Functions and Run-time Polymorphism
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Lesson 8 - Containers - Iterators - Algorithms - Templates
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Lesson 9 - Time Measurements - Exceptions - References
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Lesson 10 - Smart Pointers and References
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Lesson 11 - Moving - Forwarding - Concurrency
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Lesson 12 - Multithreads and Mutexes
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Lesson 13 - Condition Variables and Atomics
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Lesson 14 - Atomic Memory Models and Undefined Behavior
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Lesson 15 - Best Practices - Tips - Pitfalls in C++
Course/Topic 3 - Angular 8 - all lectures
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In this session we will learn about the introduction of Angular 8, what is angular and about the pre requisites which are required to learn Angular. Angular is a platform which is used to build dynamic web applications. We will also learn about the challenges faced in modern web framework, such as unified UX, Fluid UX, Progressive web apps and Single page applications.
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In this session we will learn about the Angular CLI Introduction and Angular Directory Structure. Angular CLI helps us to add features to existing Angular applications. Furthermore, in the video we will learn how to install Angular CLI in your machine with practical examples. We will also learn in detail to run your new angular application and sending the data.
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In this session we learn about Angular components and how it is the main building block of Angular application. The main purpose of component is to provide data to the view. We will also learn about important component metadata properties. Furthermore, we will see about different types of component selector.
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In this session we will discuss about data binding and what is data binding in Angular. Data binding is a technique by which data stays in sync between component and view. We will also discuss about the uses of data binding, interpolation in Angular and property binding. Furthermore, we will see practical tutorial of how to run components, interpolation and property binding.
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In this session, we will learn about the class binding in Angular, style binding and event binding. The class binding is used to add or remove classes to and from HTML elements. The video further talks about the three ways by which we can add or remove classes from HTML elements. Furthermore, the video explains how event binding allows us to bind events such as keystrokes, clicks, hover, touché etc. in a method to component.
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In this session we will discuss what are piper is Angular. Pipes are used to display data to the end user and to change appearance of the data. Further we will see the syntax of the different types of pipes in Angular – lower case, upper case, title case, slice, json, percent, number, currency, date.
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In this session we discuss about how to integrate bootstrap with Angular 8. Bootstrap is a CSS framework which helps to develop responsive web pages. We will also learn a number of ways to integrate bootstrap with Angular 8 which are as follows: 1. Including bootstrap CSS and JavaScript in the head section of the index.html file, 2. Importing the bootstrap CSS file in the global styles.css file of your Angular project. 3. Adding the bootstrap CSS and JavaScript files in the styles and script arrays of Angular json.
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In this session we will discuss about Angular Directives and how many types of angular directives are available in Angular. The Angular directives help us to manipulate the Document Objective Model. We will also learn how to change appearance, behavior or layout of a DOM element using directives. We will also see the classification of Angular directives based on their behavior: 1. Component Directives 2. Structural Directives 3. Attribute Directives
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In this session we will discuss in detail about the structural directives in Angular 8. This directive works in conjunction with ngSwitchCase and ngSwitchDefaultDirectives. It is similar to the switch statement of JavaScript.
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In this video we will discuss what is Angular routing and how it is an important key feature for every frontend framework. We will also learn about the process of dividing the UI of an application using URL’s. Further we will also see what is single page application in Angular and server side rendering with Angular Universal, how to work with wild card routes and redirect routes. Lastly, we will one practical example on how to develop such a single page application.
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In this session we will further discuss about Routing specifically on route parameters. We will also learn about the ParaMap Observable and Failed Routes. In this session we will see the last part with respect to the application development.
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In this session we will learn about dependency injection before we go ahead to learn about the services in Angular. Dependencies are services or objects that a class needs to perform its objects or functions. Further, we will see how Angular distinguishes components from services to increase modularity and reusability. Lastly the video will explain about Angular Observable and how it produces multiple values.
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In this session we will learn about template driven forms in Angular. We will learn how Angular uses forms to handle user inputs, though Reactive forms and Template driven forms. Template driven forms are easy to use and similar to Angular JS form and offer two-way data binding with ngModel.
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This tutorial is a sequel to the previous video on template driven forms. In this session we will further see about Validation with visual feedback and displaying error messages. We will also learn about Select control validation and Form validation, in a step by step and practical approach.
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This is the last video on template driven forms. In this tutorial we will learn about how to submit form data to the server and how to perform error handling. Further we will also discuss about Express JS and how it is a minimal and flexible NodeJs web application framework. Lastly we will see how to install express in our application using npm install express.
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In this tutorial we will learn what are reactive forms and how to work with reactive forms in Angular. Reactive forms provide direct explicit access to the underlying forms objectives model. We will see the distinguishing of reactive forms and template driven forms and how reactive forms are more robust, scalable, reusable and testable. Lastly we will see how to develop a simple form and a form model.
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This session is in continuation to part 1 of reactive forms. In this session we will highlight the validations. We will learn about 3 types of validations. 1. Simple Validation 2. Custom Validation 3. Cross field Validation We will learn the above by creating a simple registration form and working upon the same.
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In this session we will learn how to apply conditional validation to the form control and how to work with dynamic form controls. Further we will also see how to submit form data. The video will be using a diagram and a registration form to demonstrate the validation.
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In this session we will learn about the component interaction in Angular. Component interaction is when multiple components will interact with each other to share the data between them. Further we will see how our Angular component class will interact with the template and two-way binding script. We will also be covering Setters and Getters in Angular as well as ViewChild ().
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In this session we will be discussing Angular Component Interaction with respect to the component itself. We will learn how components are interacting with each other. We will see the different available components such as parent component and multiple child components. Further we will learn how parent component interacts with child component are interacting with each other and how to send data from parent component to child component. Lastly we will see how to establish the relation between these components.
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In this session we are going to discuss how the interaction is going to happen between parent and child component and how at the same time our parent component can get access to the properties and methods of child component. We will also see how to access properties and methods of child component in the parent class component itself and how to send back data from parent component to child component using Decorator.
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In this session we will be seeing what is Angular CLI and how to install ANGULAR CLI in our machines. Further we will discuss how to generate the angular project using angular CLI and how to work with ng new commands along with options. We will also be seeing the limitation that we will come across and the issues developer will face if they don’t use Angular CLI in real-time projects.
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In this session we will see how to generate a component using Angular CLI and how to generate service using Angular CLI. We will also discuss about class and interface with rest to type slip and how to work with ng serve along with options. Lastly we will see how to customize component and other things in Angular CLI.
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In this tutorial we will discuss about component life cycle hooks in Angular. We will see the lifecycle of a component as follows: • Creates the component • Renders the component • Creates and renders the component children • Checks when the component data bound properties change • Destroys the component before removing it from the DOM We will also discuss about the 3 most commonly used hooks.
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In this session we are going to see how to call an external API in Angular by taking the support of http client and the http client module. The tutor will also explain what is API and REST API. API is a set of rules that allows programs to talk to each other. In REST API, rest stands for representational state transfer. Further we will also learn about the HTTP Request Methods.
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In this session we will discuss about how to call external API in Angular with put, patch and delete method. We will further learn how to retrieve data from the server and based on conditions. We will also learn how to update a resource and a particular piece of resource and delete a resource. • PUT: Put method creates a new resource or replaces a representation of the target resources. • PATCH: The patch method is used to apply partial modifications to a resource • DELETE: The delete method deletes the specified resource.
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In this session of Angular we are going to discuss compiling angular application. Further we will see how to use ng command to execute Angular application. We will also see what is ng serve command and when to use ng serve command. The ng serve command helps in building and serving the applications from memory for faster development experience.
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In this session we will discuss about the Angular Development Build and Production build. First we will see how to create an application with commands ng build and ng build production. We will also cover the major differences between ng build development and ng build production. The tutor will then explain source maps and how source maps are used.
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In this session of Angular 8 we will see how to deploy angular 8 applications in Tomcat server. Tomcat is a java based web server and provides an environment to deploy and run web applications. It will also explain the purpose of a server by taking request from a client and processing that request.
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In this tutorial we will discuss about unit testing in angular 8. Further we will see what is unit testing and why we need to use unit testing. Unit testing is nothing but the writing of the test code by the programmer. Further we will see what is Jasmine and some features of Jasmine. In this video, we will also discuss about karma. Lastly, we will write some of the test cases with some sample components in the Angular project.
Course/Topic 4 - ReactJS course - all lectures
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In this lecture session we learn about basic introduction of React js and also talk about why we use react js and React js is good for beginners.
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Creating Reusable Component- In this session we learn about how we installation React js in your system and also talk about Node.js webpack and how we create React APP.
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Props; State; Hello World Component; Creating Components; Nesting Components; Component states - Dynamic user-interface; Variations of Stateless Functional Components; setState pitfalls
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In this tutorial we learn about higher order components and how we import components and also talk about features and functions of state components in Reactjs.
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ReactJS component written in TypeScript; Installation and Setup; Stateless React Components in TypeScript; Stateless and property-less Components; Life-cycle methods; Installation of Yarn
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In this tutorial we learn about React js component written in typescript life cycle They serve the same purpose as JavaScript functions, but work in isolation and return HTML. Components come in two types, Class components and Function components, in this tutorial we will concentrate on Function components.
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In this lecture session we learn about The state is a built-in React object that is used to contain data or information about the component. A component's state can change over time; whenever it changes, the component re-renders.
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In this tutorial we learn about The state object is where you store property values that belong to the component. When the state object changes, the component re-renders and also talks about features and factors of the JSX state of things.
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In this lecture session we learn about React ES6 ES6 brings new syntax and new awesome features to make your code more modern and more readable. It allows you to write less code and do more and also talk about features of React ES6 in brief.
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In this lecture session we learn about React class components are rarely used in modern React development but we still need to know them in case we need to work on old legacy projects. If you want to embrace modern React, then you should use function components with hooks.
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In this tutorial we learn about Webpack is a tool that lets you compile JavaScript modules, also known as module bundler. Given a large number of files, it generates a single file (or a few files) that run your app. It can perform many operations: helps you bundle your resources. watches for changes and re-runs the tasks.
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Pure Components- In this lecture session we learn about Parent components passing props down to its children. Children components can not pass props up to their parent component. The Passing of callback functions as a prop allows children components to make changes in their parent component.
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In this lecture session we learn about Controlled components in React are those in which form data is handled by the component's state. Forms are used to store information in a document section. The information from this form is typically sent to a server to perform an action and also talk about basic difference between Controlled vs. Uncontrolled user interaction.
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In this lecture session we learn about Style Libraries. These are tools that assist with applying styles to elements. There are a variety of ways that this can happen. The most common type of style library is a React js processor. These take as input a language similar to React js but with more features, and output standard React js that the browser can understand.
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Fetching Remote Data - Data-Driven- In this lecture session we learn about The most accessible way to fetch data with React is using the Fetch API. The Fetch API is a tool that's built into most modern browsers on the window object ( window. fetch ) and enables us to make HTTP requests very easily using JavaScript promises.
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In this tutorial we learn about React is an open-source front-end JavaScript library maintained by a community of a group of developers and Meta. React is primarily used for building application UI. It is mainly used for developing single-page applications and mobile applications.
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In this tutorial we learn about A "selector function" is any function that accepts the Redux store state (or part of the state) as an argument, and returns data that is based on that state. Selectors don't have to be written using a special library, and it doesn't matter whether you write them as arrow functions or the function keyword.
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In this lecture session we learn about An attribute is a property of an element used to provide access to additional data required for that specific element to process the output.
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In this lecture session we learn about DOM manipulation interacting with the DOM API to change/modify the HTML document that is to be rendered on the web browser. This HTML document can be changed/modified to add elements, remove elements, edit elements, move elements around, etc.
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In this lecture session we learn about The Document Object Model (DOM) is a standard convention for accessing and manipulating elements within HTML and XML documents. Elements in the DOM are organized into a tree-like data structure that can be traversed to navigate, locate, or modify elements and/or content within an XML/HTML document.
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In this lecture session we learn about If you are creating a Deferred, keep a reference to the Deferred so that it can be resolved or rejected at some point. Return only the Promise object via deferred. promise() so other code can register callbacks or inspect the current state.
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In this lecture session we learn about A JavaScript method must be coded to initiate the asynchronous Ajax based file upload; A component must exist on the server to handle the file upload and save the resource locally; The server must send a response to the browser indicating the JavaScript file upload was successful.
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In this lecture session we learn about The React AutoComplete supports the autofill behavior with the help of autofill property. Whenever you change the input value and press the down key, the AutoComplete will autocomplete your data by matching the typed character.
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In this lecture session we learn about React is a popular framework used to make dynamic web apps. It splits HTML into component files using a format called JSX, and uses JavaScript to dynamically render pages. It's very useful, but there's one problem—the loading times are a lot longer than basic pages with no JavaScript. React works by loading a bundle.
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In this tutorial we learn about APIs are used for fetching data from the server and using AJAX and API we call data asynchronously and show it in our HTML. You can make API requests by using browser built- in fetch functions or third party libraries like Axios.
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In this lecture session we learn about Redux Middleware allowing you to intercept every action sent to the reducer so you can make changes to the action or cancel the action. Middleware helps you with logging, error reporting, making asynchronous requests, and a whole lot more.
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In this lecture session we learn about Redux official documentation. It carries a payload of information from your application to store. As discussed earlier, actions are plain JavaScript objects that must have a type attribute to indicate the type of action performed.
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In this lecture session we learn about Environment variables that are embedded into the build, meaning anyone can view them by inspecting your app's files. The environment variables are embedded during the build time. Since Create React App produces a static HTML/CSS/JS bundle, it can't possibly read them at runtime.
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In this tutorial, you will learn about the different questions frequently being asked by any interviewer to the candidates about ReactJS like the difference between Real DOM and Virtual DOM, What is React, what are the limitations of React among many others. With the help of this tutorial, you will be able to clear any interview on ReactJS, giving the most appropriate answers to the questions being asked and will succeed in getting a high paid job in an organization.
This course is designed to provide a complete, hands-on foundation in game development, suitable for beginners and intermediate learners alike. Through a project-driven approach, you will acquire practical skills in game design, programming, asset integration, and cross-platform deployment. The goal is not only to teach you how to build games, but also how to think like a game developer—solving problems creatively, optimizing performance, and crafting enjoyable player experiences.
By the end of this course, learners will be able to:
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Understand core concepts of game design, including gameplay loops, mechanics, level design, and user engagement.
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Develop 2D and 3D games using Unity (with C#) and Unreal Engine (with Blueprints and C++).
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Script game logic, player interactions, physics, animation, and UI elements.
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Create and import custom assets using external tools like Blender, Photoshop, and audio software.
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Implement AI behaviors such as enemy pathfinding, decision trees, and state machines.
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Design responsive user interfaces, HUDs, menus, and in-game feedback systems.
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Optimize game performance through memory management, LOD systems, and efficient coding practices.
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Integrate sound effects and background music to enhance the immersive experience.
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Use Git and version control for collaborative and individual game projects.
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Package and publish games to platforms like Steam, Google Play, Apple App Store, and WebGL.
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Build a professional portfolio featuring multiple complete games across different genres and technologies.
Course Syllabus
Module 1: Introduction to Game Development
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What is game development?
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Game genres and platforms
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Overview of Unity and Unreal Engine
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Tools required: IDEs, asset stores, and multimedia tools
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Setting up your development environment
Module 2: Game Design Fundamentals
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Game mechanics and core loops
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Player psychology and engagement
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Level design and progression systems
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Storytelling and narrative structure in games
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Wireframing and prototyping game ideas
Module 3: Unity Essentials with C#
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Unity interface, scenes, and game objects
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Scripting fundamentals with C#
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Physics engine, collisions, and triggers
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Animations, particle systems, and lighting
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UI systems: HUD, menus, and dialogues
Module 4: Unreal Engine & Blueprint Visual Scripting
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Navigating Unreal Engine Editor
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Building environments with actors and assets
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Creating gameplay with Blueprints
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Materials, lighting, and post-processing
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Comparison of C++ vs Blueprints
Module 5: 2D Game Development
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Working with sprites and tilemaps
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Parallax scrolling and 2D animations
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Creating a 2D platformer project
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Implementing score, health, and level systems
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Exporting 2D games to web and mobile
Module 6: 3D Game Development
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3D object manipulation and prefab systems
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Camera controls and character movement
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Rigidbody physics and navmesh navigation
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Lighting, shadows, and environmental effects
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Mini project: 3D obstacle course game
Module 7: Game Art & Asset Integration
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Using Blender for basic 3D modeling
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Importing and optimizing models and textures
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Sound design basics and audio integration
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Working with animations and rigged characters
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Sourcing free and paid assets legally
Module 8: Artificial Intelligence in Games
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Finite State Machines (FSM) for NPC logic
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Enemy AI: patrol, chase, and attack
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Pathfinding with NavMesh (Unity) and Behavior Trees (Unreal)
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Creating dynamic and reactive AI behaviors
Module 9: Multiplayer & Networking Basics
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Introduction to networking concepts in games
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Setting up local multiplayer (LAN)
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Client-server architecture basics
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Syncing game state and player actions
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Tools for multiplayer (Photon, Netcode for Unity)
Module 10: Performance Optimization & Debugging
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Managing memory, draw calls, and assets
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LOD (Level of Detail) and occlusion culling
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Debugging tools and profiling performance
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Build settings and platform-specific adjustments
Module 11: Publishing & Monetization
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Preparing game builds for PC, mobile, and web
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Publishing on Steam, Google Play, App Store
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In-app purchases, ads, and monetization models
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Game marketing basics: trailers, stores, and social media
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Legal and compliance considerations
Module 12: Capstone Projects
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Build a complete 2D game (e.g., platformer or puzzle game)
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Build a complete 3D game (e.g., first-person or racing game)
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Optional multiplayer mini-project
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Final testing, debugging, and polish
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Portfolio review and course wrap-up
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Game Developer
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Unity Developer
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Unreal Engine Developer
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Gameplay Programmer
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Game Designer
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XR (AR/VR) Developer
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Technical Artist
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Indie Game Creator
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What is a game engine, and why is it used?
A game engine is a software framework used to build and develop games efficiently. It provides tools for rendering, physics, input, audio, and scripting. -
Difference between Unity and Unreal Engine?
Unity uses C#, has a lighter footprint, and is popular for mobile and indie games. Unreal uses C++ and Blueprint, known for high-fidelity graphics and AAA games. -
What is a game loop?
A game loop continuously updates the game state and renders it to the screen. It handles user input, physics, and graphics each frame. -
Explain Rigidbody in Unity.
Rigidbody enables physics-based motion and interaction for game objects, such as gravity and collision. -
How does Blueprint work in Unreal Engine?
Blueprint is a visual scripting system in Unreal that allows non-programmers to implement game logic using nodes and connections. -
What is asset management in game development?
It refers to organizing and using textures, models, audio, and scripts efficiently within a game engine. -
What is raycasting used for?
Raycasting detects objects along a line, often used for shooting, line of sight, or object selection. -
How do you optimize a game?
By reducing draw calls, using efficient scripts, optimizing textures/models, and using object pooling. -
What is prefab in Unity?
A prefab is a reusable game object template that can be instantiated multiple times with consistency. -
How is multiplayer implemented in games?
Using networking frameworks like Photon (Unity) or built-in replication systems (Unreal) to sync game state between clients and servers.