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Design Patterns in Java

30 Hours
Online Instructor-led Training
USD 1399 (USD 2800)
Save 50% Offer ends on 30-Jun-2024
Design Patterns in Java course and certification
214 Learners

About this Course

Design Patterns in Java Course Overview

This course aims to teach what design patterns are and how they can help to design well-structured, reusable object-oriented software.

It is acknowledged that designing reusable object-oriented software is hard. It involves finding pertinent objects, factoring them into classes at the right granularity, and then defining class interfaces and inheritance hierarchies and establishing appropriate relationships among them. This seems almost impossible and yet experienced object-oriented developers somehow manage to produce good designs. New developers, however, are often overwhelmed by the options available and may be tempted to fall back on non-object-oriented techniques.
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Who will the Course Benefit?

This Design Patterns in Java course is aimed at developers, designers, architects, and anyone else involved in the design and production of well-structured, reusable software written in Java or any other object-oriented language.
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Course Objectives

This course aims to provide the delegate with an understanding of what a design pattern is, how they're classified, and why they're important. It also seeks to provide the delegate with the skills necessary to apply commonly used patterns as and when it is appropriate to do so.
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This is a Design Patterns in Java course by Uplatz. 

Design Patterns in Java

Course Details & Curriculum

Design Patterns in Java Training Course

Course Introduction

  • Administration and Course Materials
  • Course Structure and Agenda
  • Delegate and Trainer Introductions

Session 1: INTRODUCTION

  • Thinking Like a Computer
    • What is a Design Pattern?
    • Why use Design Patterns?
    • Categories of Design Pattern
    • The Gang of Four Design Pattern Catalogue

Session 2: CREATIONAL PATTERNS

  • Singleton
  • Factory Method
  • Abstract Factory
  • Builder
  • Prototype
  • Object Pool

Design Patterns in Java Training Course

Session 3: STRUCTURAL PATTERNS

  • Adapter
  • Composite
  • Proxy
  • Flyweight
  • Facade
  • Bridge
  • Decorator

Session 4: BEHAVIOURAL PATTERNS

  • Template Method
  • Strategy
  • Observer
  • Mediator

Design Patterns in Java Training Course

Session 4: BEHAVIOURAL PATTERNS (CONT.)

  • State
  • Command
  • Chain of Responsibility
  • Iterator
  • Interpreter
  • Memento
  • Visitor
  • Null Object

Session 5: ANTI-PATTERNS

  • God Class
  • Dead Code
  • Functional Decomposition
  • Poltergeists
  • Boat Anchor
  • Old Yeller
  • Dead End
  • Spaghetti Code
  • Clipboard Coding
  • And more!
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