Design Patterns in Java
Design Patterns in Java Course Overview
This course aims to teach what design patterns are and how they can help to design well-structured, reusable object-oriented software.
It is acknowledged that designing reusable object-oriented software is hard. It involves finding pertinent objects, factoring them into classes at the right granularity, and then defining class interfaces and inheritance hierarchies and establishing appropriate relationships among them. This seems almost impossible and yet experienced object-oriented developers somehow manage to produce good designs. New developers, however, are often overwhelmed by the options available and may be tempted to fall back on non-object-oriented techniques.
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Who will the Course Benefit?
This Design Patterns in Java course is aimed at developers, designers, architects, and anyone else involved in the design and production of well-structured, reusable software written in Java or any other object-oriented language.
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Course Objectives
This course aims to provide the delegate with an understanding of what a design pattern is, how they're classified, and why they're important. It also seeks to provide the delegate with the skills necessary to apply commonly used patterns as and when it is appropriate to do so.
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This is a Design Patterns in Java course by Uplatz.
Design Patterns in Java
Design Patterns in Java Training Course
Course Introduction
- Administration and Course Materials
- Course Structure and Agenda
- Delegate and Trainer Introductions
Session 1: INTRODUCTION
- Thinking Like a Computer
- What is a Design Pattern?
- Why use Design Patterns?
- Categories of Design Pattern
- The Gang of Four Design Pattern Catalogue
Session 2: CREATIONAL PATTERNS
- Singleton
- Factory Method
- Abstract Factory
- Builder
- Prototype
- Object Pool
Design Patterns in Java Training Course
Session 3: STRUCTURAL PATTERNS
- Adapter
- Composite
- Proxy
- Flyweight
- Facade
- Bridge
- Decorator
Session 4: BEHAVIOURAL PATTERNS
- Template Method
- Strategy
- Observer
- Mediator
Design Patterns in Java Training Course
Session 4: BEHAVIOURAL PATTERNS (CONT.)
- State
- Command
- Chain of Responsibility
- Iterator
- Interpreter
- Memento
- Visitor
- Null Object
Session 5: ANTI-PATTERNS
- God Class
- Dead Code
- Functional Decomposition
- Poltergeists
- Boat Anchor
- Old Yeller
- Dead End
- Spaghetti Code
- Clipboard Coding
- And more!